Interactive Narrative, Ana Serrano, Sat., Apr. 22 10:30 a.m.
AS: According to Janet Murray (her book is: Hamlet on the Holodeck)
the narrative aspects of the Internet are based on three qualities
- procedural, participatory,
- immersive and spatial (Z axis, 3D), and
- encyclopedic
So then, how do you create narrative using these particular qualities?
For the past 8 years we have been experimenting at the Cdn. Film Centre to see how stories can be developed in this new medium... the problem we've found is that the interactive aspects of the medium impact the extent to which you can be immersed in the story.
Murray has missed the aspect of 'immersion' which involves suspension of disbelief, focussing instead on the procedural, spatial and encyclopedic aspects...
Lev Manovitch is another theorist, (his book is The Language of New Media) but from my point of view, neither is it very useful in terms of building things -- it is interesting how he considers the database as a narrative... creating a space in which the computer plays a role... the new notion of narrative is fragments that are cross-referenced... the narrative is the path the user takes as they traverse the database... this is coming out of the cinematic tradition.
Murray is coming from the literary tradition.
Manovitch's theory is like cuts in film, fragments linked in such a way to tell a story. Ref. Eric Zimmerman and Kay Salen sp?, who sliced the debate open to look at what interaction really means... up to then, it was not much more than clicking...
In storytelling, meaning is what moves the story:
- cognitive interctivity
- functional interactivity, how you do things
- explicit interactivity, cues or instructions
- cultural interactivity, relations between users
What we seem to have forgotten is cognitive interactivity, how we make connections internally, whether the thing we are doing help us make meaning...
in the Sims, it's the story you are making up in your head as you are moving around in the space... this idea opens up the narrative possibilities, beyond the low level of narrative of other kinds of interactivity.
So, if we tried to show this visually [diagram of Bucky Fuller's tensegrity structure here]
We use a tetrahedron, a 3D figure, which is important because there is a fourth element that is not present in radio or in books, it is the user...
The four elements are:
tech ------------- narrative --- business --- user experience
Which correspond with:
platform---------- themes ------ target ----- viewing context
Which correspond with:
input and output - structure --- financing -- [something]
For example:
[murmur]
is a cell phone project... there a publicaly posted signs with phone nos. ...call and you get personal story about that place. Here is how it configures visually:
cell phone -- modular story -- local market -- location-based
We see certain genres are starting to emerge, like:
http://www.rocketboom.com/vlog/
in fact these are just short form stories, linear content put on another medium
MadeinMtl.com (developed by Blue Sponge)
a tourism site
video is only one part of a much bigger story or message
it's telling a story using multiple media
but it is also written like a story... "I want to..."
traverse the city by your desires, very lyrical feel
audience question:
How is this different that what we find elsewhere?
AS: there are many different forms of interactivity, now we have some known genres
participatory storytelling (user generated - like Fray.com > Pet Stories!!!)
interacting with video... a number of sites do this differently
http://www.anyfilms.net/ by Samsung
uses icons to structure the story... the question is how do I as a user decode the icons and anticipate the way the story might unfold... there's a kind of play involved
http://2001.oncotype.dk/press/oneminute/ by Oncotype
user identifies mood and then it outputs a movie - it's always a tabletennis game, and it becomes a character study, can be a comedy or surreal or a tragedy or romantic
usmob.com.au > what it would feel like if you had broadband and you could watch TV and be online at the same time
WebbyAwards > Nominees > NOKIA's 20 lives
... blogger had to run... sorry... to be continued?
Note about presentation methods: Ana started her session by asking everyone attending to introduce themselves. This is very unusual and it was amazing to learn how diverse but highly qualified/experienced everyone was. Unfortunately it took quite a bit of time, leaving less time at the end for discussion.
Note about tech: The internet connection was unpredictable, fine for some presentations but slow for others. One way to deal with this would be to download content to your hard drive before hand. Another would be to boot up before the presentation starts and visit each site so the contents will be cached.
Blogger's question in his head:
Yesterday the panel on narrative, which really should have come after your presentation, wrestled with the distincition between creating an "experience" vs. creating a "narrative". Geoff Lillemon gave as an example of good online narrative, Wikipedia. eBay might be another example... the story is really the participation of you and everyone like you flogging and buying stuff online... it's like visiting the market... it's not really narrative in a linear sense but it is definitely experiential, there is the ebb and flow of desires... it is Murray's encyclopedic nature of the Web but you can see that she's getting at something more than an encyclopedia. It's not like opening a book, it is experiential in a different way because it is communal.
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